that would be risky and could result in the loss of some units. Noone has recommended sending a smaller force to attack a larger in a siege attack.
that means they could go from 5 survivors to fully recovered in 2-3 turns. by late game even my monk and samurai units were recovering around 50-80 men per turn.
also if you take say a thousand losses as long as a unit doesnt get down to like 10 and under where it disbands it can recover in a few turns.
The enemy isnt going to outnumber you if you field a full stack yourself so odds arnt really against you. i wouldnt in that case take the fort directly id just wait them out for an open field battle and swing wide round the sides of their weak infantry line and roll the archers. in that case they're going to be too thin on their front lines to hold my infantry/cav charge back. to have 3:1 archer odds on me they would have to have fielded 12 archers or more. i field typically 4 bow units per stack only 1 of my 4 stacks has 5 bow units in it. What r u talking about 3:1 bows? are you quoting the original posters cause he was talking about the opposite, siege defense as opposed to what weve been talking about siege attack. you further went on to insult anyone who would do such a thing by saying if you do "this" than your just throwing bodies and money at a problem presumably with no idea of what were doing. all i got from your statement is "if you attack a city (siege it) you have failed, and you just put yourself in a no win situation. You should really review your post before sending it off. using agents isnt a bad idea to soften up the target but if your army is that over powered its not really need and will just waste your money. i cant think of anywhere but directly around kyoto you could take that many territories with a single unit in a single turn because of the distance. so by your definition the moment your army hit the enemy town you failed at strategy, and further still youve backed yourself into a no win situation.Īs mile said above you can easily siege and take 4-5 territories in a single turn using multiple armies. their still, all 3, the same thing, siege. From there you can expand along the coast.And yet when you "walk in" you still have to siege the city in order to take it weather that means auto resolving, fighting the battle yourself, or waiting it out. This makes your north-western flank easier to defend and gives you access to horses to improve your cavalry. The Takeda will most likely have emptied Kai to expand north, so you can swoop in and take their capital. Shimotsuke has a nice bottleneck on the northern border so you can defend there while expanding west into Kozuke and North Shinano. Start by taking the provinces around Edo Bay, then go for Hitachi and Shimotsuke. On a long campaign or on Domination I prefer going further north, as there’s less to clans to get angry with you and the south is easier to defend. On a short campaign I prefer going south, so I have around 20 provinces when I reach Kyoto, then I only need 5 more to win. Recruit a unit of your choice in Musashi.įrom here you have two choices: continue expanding north-east or turn around and start expanding south-west towards Kyoto. Build Improved Irrigation and Roads in Musashi and if possible a military building of your choice in Izu. If it is, exempt the province from taxes until it’s safe to start collecting them again. Depending on how many men you’ve got left over from the battle, public order may still be below 0.
Upgrade the mines in your capital province, Izu. Move the new recruits from Sagami towards Musashi. Repair the castle, leave taxes on for now. You’ll get a missions to capture Musashi (the Ogigayatsu’s only province), so go ahead and besiege the town, again moving your second general close to act as reinforcements.